Integrative Model Of Game-Based Learning And Active Learning As An Alternative For Optimizing Fiqh Learning
Keywords:
Game Based Learning, Active Learning,, FiqhAbstract
This study aims to describe the effectiveness of combining Game-Based Learning (GBL) and Active Learning models in improving seventh-grade students' understanding of Islamic jurisprudence (fiqh) regarding the prostration of forgetfulness(sahwi). The study used a qualitative approach with Classroom Action Research (CAR), implemented through planning, action, observation, and reflection. The results showed that the integration of GBL through digital quizzes and educational games increased student motivation, attention, and participation. Meanwhile, Active Learning approaches, such as peer teaching, group discussions, and problem-solving, strengthened students' conceptual understanding and ability to apply the provisions of the prostration of forgetfulness in the context of worship. The collaboration of these two approaches resulted in more interactive, enjoyable, and effective learning in enhancing students' knowledge, practical skills, and religious attitudes.
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- 2026-01-06 (2)
- 2025-07-27 (1)
